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The 1.0 version of Astral Heroes was released for Windows on October 20, 2016.

Release notes[ | ]

November 1, 2016: Version 1.01[ | ]

  • Main changes:
    • Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it.
    • Search Players feature improved.
    • Some cards were changed (full list below)
    • Some bugs were fixed
  • Changed cards:
    • Chaos:
      • Tenacious Ooze, +1 attack (to 6)
      • Harpy, +5 astral cost (to 85)
      • Chaotic Wave, +10 astral cost (to 40)
      • Energy Wave, -10 astral cost (to 30)
    • Life:
      • Seeker of Knowledge, -15 astral cost (to 10)
    • Death:
      • Final Sacrifice, +10 astral cost (to 80)

October 20, 2016: Version 1.0[ | ]

  • Changed cards:
    • Order:
      • Monk, +1 life (to 15)
      • Crusader, +1 life (to 14), +5 astral cost (to 25)
      • Inspiration, +10 astral cost (to 50)
      • Sword Master, +5 astral cost (to 30)
      • Spiritual Chains, -25 astral cost (to 25)
      • Bastion of Order, -5 astral cost (to 30)
      • Hierophant, -10 astral cost (to 30)
      • Justice, -5 astral cost (to 25)
      • Vindictive Angel, -5 astral cost (to 20)
    • Chaos:
      • Fire Elemental, +2 life (to 22), -5 astral cost (to 10)
      • Goblin Chieftain, -10 astral cost (to 10)
      • Tenacious Ooze, -5 astral cost (to 5)
    • Life:
      • Seeker of Knowledge, +1 attack (to 3)
      • Archivist, +2 life (to 20)
      • Wisp, +1 life (to 16)
      • Elven Cavalry, +2 life (to 18), +5 astral cost (to 25)
      • Elven Mystic, +5 astral cost (to 70)
      • Timeweaver, +5 astral cost (to 30)
      • Treefolk, +5 astral cost (to 20)
      • Elven Priest, -5 astral cost (to 25)
      • Elven Hero, -5 astral cost (to 20)
    • Death:
      • Cursed Soul, -2 life (to 16), +10 astral cost (to 20)
      • Soul Hunter, -5 astral cost (to 10)

October 5, 2016: Version 0.999[ | ]

  • Main changes:
    • Some bugs were fixed
    • Some cards were changed (full list below)
    • New feature implemented: caravans cooldown reset
  • Changed cards:
    • Order:
      • Paladin, +1 attack(to 3), -1 life (to 15)
      • United Prayer, +1 cost (to 3), +10 astral cost (to 75)
      • Inquisitor, -5 astral cost (to 65)
      • Balance Keeper, -5 astral cost (to 20)
    • Chaos:
      • Minotaur Commander, +5 astral cost (to 75)
      • Fire Elemental, -10 astral cost (to 15)
    • Life:
      • Elven Priest, +2 life (to 14), +20 astral cost (to 30)
      • Elven Mystic, +5 astral cost (to 65)
      • Elven Sage, -20 astral cost (to 10)
      • Dryad, -5 astral cost (to 10)
    • Death:
      • Soul Hunter, +2 life (to 20)
      • Cursed Soul, +2 life (to 18)
      • Familiar, +5 astral cost (to 65)
      • Vampire Priest, +10 astral cost (to 35)
      • Vampire Mystic, -10 astral cost (to 25)

September 29, 2016: Version 0.998[ | ]

  • Main changes:
    • Number of players required to launch a caravan decreased to 3 (for large) and 2 (for small)
    • AFK-players don't participate in caravan defence
    • Some bugs were fixed
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